GeoMagic / QuickSurface / ExModel surfacing workflow



So I’ve gone through some QuickSurface training and created some surfaces on a 3D scanned object… and then I don’t know what to do with it. Sure, you don’t have a tri-mesh, you have curved quads instead, but I don’t know why that’s better for modeling. Is this meant if you want to do high quality film production instead of for a CAD/CAM process?

Or are curved quads actually useful in CAD/CAM and I just don’t know the rest of the workflow after that?

When I want to get a model starting from a mesh, I pull that tri-mesh up in OnShape, put planes on all sides and features, then draw matching sketches on those planes and extrude what I need. At that point I have a fully parameterized model that I can modify in the usual ways. Alternately I can do sketches in QuickSurface from the tri-mesh and import those in OnShape, but that’s not really quicker for me than doing the sketches directly in OnShape from a few section views.

Trying to figure out if it’s worth paying for QuickSurface. I have the trial and not sure it gives me any value. I’m in the CAD/CAM space, not the video production space.

submitted by /u/ShelZuuz
[visit reddit] [comments]



Source link

Related Posts

About The Author

Add Comment